Sunday, June 8, 2008

PPD Presentation Video

Here's my presentation Video with shows a collection of some of my work throught the year, my influences and an example of the area of expertise I'd like to focus on!

Monday, June 2, 2008

3D Animation Glossary : C (Part-1)


CAD : CAD stands fro Computer Added Design basically its considered as computer based models of objects for visualization or testing as an aid in the design process. In reality CAD is combination of most sophisticated and precise real-world measuring tools which are more functional then other 3D PACKAGES? but they don’t have surfacing and animation feature .
Camera : 3D space virtual viewpoint which can posses both direction and position. If we talk in 3D term logy camera is nothing but it represent viewers eye. While scene is rendered at final quality then its can better estimated by camera not by any software. Making the artist to view th objects at various angel to decide which one is better for scene.
Camera Mapping: Camera matching is a technique by which geometry matching the size and perspective of objects shown within a still image is constructed and original image mapped back onto those objects those objects. But it permit only limited movement and only giving an illusion
Camera Move: Movement of virtual camera within 3D software packages which just similar to real world in cinematography. Some possible moves are dollying in which camera move towards and away from any objects with a fixed angles. Panning in which camera position remains fixed, but the camera tilts or swivels in any direction to follow the action; and tracking, in which the camera moves in a single plane at right angles to the area of interest.
Camera Path: This can be described as camera virtual path which any camera takes during making the animation process.
Camera Tracking: Which is also known as match moving which is process of ‘extracting ‘ the motion of the camera in space from a piece of live-action footage. Such motion can be imported into 3D software packages and used to animate virtual camera for best match the rendered output to that of the source footage during the composition process .
Caustics : Patches of intense illumination caused by the refraction of light through a ransparent object or the reflection of light from a reflective surface. One common example would be the shifting patterns of light and shade cast on the floor of a swimming pool on a sunny day. Rendering software has only recently become sophisticated enough to mimic such complex real-world lighting effects as caustics.
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Sunday, May 25, 2008

3D Animation Glossary : B


Beauty Pass : Beauty pass is one the scene that features most significant information about objects , when rendering multiple passes of the scene. It contain main full-coloring
rendering of those objects, including diffuse illumination and does not having any significance with reflections, highlights, and shadows, which are usually separate passes.
Bit Depth: Bit is the smallest unit for storing object in memory , A 1 bit image is Black and white , 8 bit image provide 256 color palette, 24-Bit provides 16.7 million color that also called true color . A 32-bit image provides the same palette, plus an 8-bit greyscale alpha channel. So Bit Depth is nothing but “number of bits used to define shade or color of each pixel with in an image.
Bitmap : An image arranged accordingly to bit location in columns. Resolution of a PostScript file processed through a RIP will have a bitmap image with the characteristics and resolution of the particular output device (for example, laser printer at 300 upto 1200dpi, imagesetters at 1270dpi upto 5080dpi).
Blinn :Shading.
Blue screen Footage :Its can be defined as live footage shot against with single backdrop color (either green or blue) with a view to composition it into computer generated background. Every pixel with the same color value as the backdrop is replaced by CG image.
Bone: Rigid object similar to real bone which is placed inside the ‘skeleton’ of
a character during the process of rigging it for animation Bone movement acts upon the mesh
of the character model, deforming it.

Boolean : In the animation terminology Boolean is nothing but making an object , combining two objects with mathematical operators. The operation which are applied on that objects are subtraction , merging or even intersection of two objects.
Bounding Box : Smallest regular shaped box which enclosed a 3D object usually rectangular in shape .
Bump Map : 3D software package used a black and white image to simulate three dimensional detail of on the surface of an object . When projected over the surface of the object, parts of the surface beneath white areas of the image are raised; those beneath black
areas are depressed. Bump mapping is purely a rendering effect, however, and does not affect the underlying geometry of the model.
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