Saturday, December 13, 2008

The Different Types of Online Graphic Design Classes

There are several options of online graphic design courses possible. These online courses make it much easier to get the essential experience that you need to position yourself in a better vocation. Just by searching for the keywords "graphic design classes" on Google, or any other fashionable search engine you will find many search results. It’s important that you don’t just choose the first graphic design course that you discover. graphic design.

Do some research and make sure that the online graphic design classes that they offer are legitimate.It is fantastic how we can further our learning while remaining inside our own homes. It's convenient, because you can take control over your training by taking courses at your own pace and without having to leave your present job. graphic design.

Just a few years ago you would be limited to certain times and would have to journey to the classes. Today was one of those days that you didn't care if you neglected something on your schedule.graphic design.

Sunday, December 7, 2008

Graphic Design artist

Have you finally succeeded in achieving the coveted title of graphic design artist, only to find no jobs available? Try looking again. If you want freelance graphic design jobs, then you are in luck, because there are multitudes available out there. As with anything, you have to simply look in the right places.

Graphic design jobs are as easy to find as typing into an online web browser or search engine, the key words, "freelance graphic design jobs". Keep in mind, however that this will rarely turn up the truly profitable jobs. In order to make the real money, you need to begin telecommuting, or freelancing, working for small business owners on a project-by-project basis. While this seems more difficult, you get a higher pay rate per contract, you can stay at home and not worry about traveling to work, and with the high demand for graphic designers at this time, you can always be sure of getting a contract.

Professional Graphic Design

Web graphic design has been declared as the easiest and innovative method for online communication, exploring different arenas of typography for designs. It uses visual arts, imaginative and cognitive skills, etc. for creating that appeal to people. In important events like product endorsement, effective graphic designs play a major role in determining the public image for the brand.

Many companies offer graphic design services in San Diego that gives immense opportunity for obtaining great designs that are visually appealing and aesthetic. It gives meaning and image to elements that cannot be converted into words.

The importance of graphic design services in terms of marketing is a well known fact. Successful graphics can affect the profit level of your business. The graphic designers firstly study your business requirements and Internet marketing plan. In accordance to it they design the graphic design portfolio that can grow your profits. In order to get best graphics for your website, hiring a professional graphic design company serves the purpose.

Friday, November 28, 2008

Graphic Design Skills

To become a successful graphic designer, one must have excellent interpersonal skills and an ability to sell ideas to executives. Having a keen sense of color, type and composition, a graphic designer also has to know how to present and discuss ideas with corporate clients, understand market research and work under tight deadlines and budgets. It is preferable to take drawing courses while in high school, to develop a sense of art.Graphic Design Skills.

It is possible to work as a graphic designer without a degree, but most companies do prefer graphic designers with a degree. So work for a degree in fine arts or advertising, with concentrations in graphic art and computer graphics. You could join any School of Art and Design for such a degree. Search for training in current graphics-related computer technology, with electives for business and finance courses.graphic designer.

Tips to Help You Become the Best Graphic Designer

Best Graphic Design.It is not hard to get started in graphic design. There are many schools out there who offer some form of degree or certificate in this field, but you will find that there are also many methods that you can use to teach yourself. Once you know what you are doing, you will be able to sell yourself to the thousands of businesses that need a website. Best Graphic Design.

Best Graphic Design.You could determine that you want to run an international enterprise and perform services for anybody throughout the globe who requires them. On the other hand, it's a good idea to begin in your own locality and develop your clientele there first. All sorts of people need site design services in L.A. This area is home to a great many designers since it's a terrific source of income. Tips to Help You Become the Best Graphic Designer.

Saturday, November 15, 2008

Graphic Design Schools Teach Digital Design

People interested in graphic design generally begin their interest in high school, sometimes even before that. Many students practice graphic design at home in their spare time. The affordability of high end graphic design software and capable computers has made this art more accessible than ever before. There are now millions of excellent graphic designers the world over, some working freelance and gaining 100% of their work online. These people do not have a graphic design degree but are very proficient in the art. Graphic Design.

Graphic designers typically earn between $40,000 and $70,000, but this can vary greatly depending on the employer and whether the designer partakes in any freelance work to supplement their income.Graphic Design Schools Teach Digital Design.

Friday, November 14, 2008

Choosing an Online Graphic Design Degree

Graphic Design.This is just the initial crack in the surface, if we think deep even, skateboards, matchbooks, t-shirts, train schedules, credit cards and many various other products and everyday items all utilize graphic design.

The task of a graphic design professional is to produce with the help of graphics software program such as Adobe Illustrator, Photoshop or InDesign an effective visual communication for the target viewers or the general mass. Graphic designers preferably have an increasingly popular career choice. The field of graphic designing include in scope activities such as planning, analyzing, and creating visual solutions to communicate a message. All these artists are required to possess minute traits such as creativity, attention to detail, being able to communicate visually, verbally and in writing. Graphic Design.

Graphic Design the Most Important Things to Consider

Graphic Design. Are you ready to choose your designer and work together in order to run your project smoothly? Here, there are Six major steps for you to consider, guiding you and making sure your design project on schedule and run smoothly.Graphic Design.

First, choose your smart graphic designer to work with you. This is a very important step to consider as a beginning point. Do not ever rush this step because it will be causing tons of trouble and problems if you could not have a right graphic designer with right character, well disciplined, working styles and attitude to work with you. The designer should also concern and treats seriously of deadline, otherwise you could end up suffering, becoming a painful and difficult to process the works for both of you. Graphic Design.

Friday, November 7, 2008

Graphic Design Programs

graphic design.When it comes to newsletter printing the first thing most people latch on to is the content of the newsletter. I've done this plenty myself, always talking about what kind of articles you should put in your newsletter and so one. graphic design.

graphic design. The reason is because this is the majority of what makes up a newsletter. Think about a booklet as well. Once again, the purpose of these two marketing approaches are to say a lot to your customers, and so the center of them is going to be the things you write and the topics you address.graphic design.

Great Graphic Designer

Finding a great Graphic Designer can be about as difficult as finding your life's calling with a million dollar paycheck. Sure they exist however finding the right one takes patience, diligence, a whole lot of time and a bit of luck, right? Not necessarily. Finding a great graphic designer is easy - when you know where to look. Graphic Design.

Begin by asking friends, family and business associates who have great graphics. Unless they did their graphics themselves they had to have hired a graphic designer. Referrals are the best place to find a great graphic designer. However know that great graphic designers are like great babysitters in that once you've found one you may be reluctant to share them with others since that may mean they'll be unavailable for you. Your friends and associates may hold out on you even if they do know a great designer. Graphic Design.

Tuesday, November 4, 2008

Website For Graphic Design

Graphic Design.With modern software tools, website design and publishing has become easier than ever before. No longer do you have to figure out the language of computer codes, instead these tools provide a simple, intuitive, graphical template with which to design. But this simplicity does not guarantee you a great web site. It is still up to you to put thought into your design, otherwise you could easily churn out and unreadable or even unusable site. This article will help you avoid this by offering general guidelines important for good website design using any web design software package.Graphic Design.

Graphic Design.The most important thing to remember about using graphic design to create a web page, is to keep it easy to read. The fancier web sites use complicated backgrounds that cause the text to become unreadable. The background should highlight the color of the text. When a fancy background is appropriate to use, the text blocks should be offset and use a single color background using only a single color, such as a black background with white lettering.Graphic Design.

Graphic Design.Text size should be large enough to read, but not so large that a small block of text dominates the page. Link colors should likewise be easily distinguished from regular text. Text should be centered for headlines, and justified on both sides for paragraphs. Most modern browsers support fully justified text. Older browsers which don't support fully justified text will simply disregard the command and present the text aligned only on the left side. Fully justified text will make the page more appealing to the majority of web site visitors.Graphic Design.

Saturday, November 1, 2008

Graphic Design Small Businesses

graphic design.One of the key mistakes small businesses make when creating an online presence is trying to do it all themselves, says Jeff Fisher, a graphic designer with 30 years experience, and author of two books on graphic design. Fisher also is a member of the advisory boards for How Magazine, UCDA Designer Magazine and the How Design Conference.

graphic design."I always tell business owners do not try this at home," he says. "Hire a professional who knows what they are doing. It does not need to cost a fortune, but there will be tremendous benefit in bringing in someone who really understands how to create what a business needs to get off on the right foot.

Remember, that the initial online impression made with a potential customer can make all the difference; the cost of the online presence is an investment in the future of your business, says Fisher.graphic design.

Monday, October 20, 2008

Are You Looking For A Graphic Design Firm

Are you looking for a graphic design firm that can provide you solutions for all your designing needs? There are million of graphic designing firms on the web that are waiting to help you. So much so that it is difficult to select the best among them.

What are the basic features a Graphic Design Firm needs to have?

No doubt there might be million of graphic design firms on the web that provide different services to customers. But are all of them reliable enough to fulfill all your designing needs. This might sound a bit weird but the answer is “NO”. Just like no two people can be alike similarly no two graphic designing firms can be alike. The reason is simple. There are different things that add to the success of any firm or an industry. This includes the hard work put in by the firm, the reliability of the firm, the services offered by the firm and also the professionalism of the firm.
by Isabel Rodrigues

Sunday, October 19, 2008

Description Specialising in Graphic Design & Website Design. Corporate identity, branding design, website design, flash animation, brochure design, a

Description Specialising in Graphic Design & Website Design. Corporate identity, branding design, website design, flash animation, brochure design, advertisements, signage design, presentation design, website hosting, domain registration

Tags design firm logos websites corporate stationery signage identity business

Graphic Design: Working for a government

Working for a government funded educational institution has great benefits and I never regret taking that step. I can also say that working with young aspiering designers also furthered my knowledge in graphic design and advances my skills every day.

I have a wide range of clients for whom I create artwork. Whether a simple DL invitation, a brochure or an interactive CD. A few advertising agencies are also subcontracting me for multimedia and flash projects.

Saturday, October 18, 2008

Successful Graphic Designers

Those who become successful graphic designers usually have a unique blend of talents. They are intelligent people who are knowledgeable in a wide range of areas, comfortable creating designs that blend images with words and media to produce visually simulating concepts. Graphic designers are able to work alone and interact with clients and other professionals. They are familiar with the latest technology and able to incorporate it into their work for fresh ideas, while simultaneously marketing themselves, their work, and their talents.
By Kristin Kronstain Platinum Quality Author

Thursday, October 16, 2008

Graphic Design Tips

blog which focuses on graphic design, offering free graphic design tips, articles & resources on all subjects of design, ranging from, but not limited to; print design, logo design, web design, branding, typography, advertising & more! It also showcases my graphic design portfolio.

Graphic Design

Extend your brand recognition better than ever with high-quality graphic design services including web design, logos, email marketing campaigns, direct mail, corporate brochures, sales presentations, business identity, search engine marketing, and more.

Graphic Design's Video

Graphic Designer

Milton Glaser is a very influential graphic designer from the Push Pin Studios whose career stretches from the 1960s to the 1980s. Best known poster would be the one on the cover of the book of Bob Dylan (which sold over 6 million copies!).

3D Graphic Design

3D graphic design is becoming more popular and I have noticed a surge in 3D Type work on portfolio sites. Below are 30 examples of 3D graphic design from a variety of truly talented visual artists. many of these 3D graphic design projects were created using programs such as Xara 3D, Maya 3D, Photoshop, and Illustrator to name a few.

Graphic Design Communications

A corporate brand reflects the value of your company and is what your customers see in all your communications. We get to know your company so we can design the right brand for you. We have the experience to enticingly package, persuasively word and deliver the message to your target audience, on time and on budget!

Monday, October 13, 2008

Ident Sci-fi Channel UFO

So far i've been given a brief where i've to come up with a 20 second ident for various programs.
My chosen Brief is for a U.F.O Program

My Initial Idea

This will be of random never before seen footage from amater cameras/camera phones flicking through the various footage showing you a little of whats to come.
There will be a 3D rendering of a UFO appearing in the top right of the screen and lasering out the SI-FI logo and revealing that the program will be on Week Days at 8pm

What I have so far..

My first thoughts where that I definatly wanted the 3D UFO in the top right of the screen
and decided that since this was going to be the biggest challange I would crack on with that 1st!


A quick screen capture of the SCI-FI Channel logo revealed.

To unvail the logo I used a paint material I found in the Maya Program that once rendered appears to glow.
I decided that the easiest way to make the UFO appear to lazer out the logo would be to gradually reveal it. So I cut the complete logo out of a plane, duplicated it and extruded it then placed the SCI-FI channel logo I'd painted in a glowing shader behind the extruded Logo I'd painted flat back. This gradually animated the black SCI-FI channel logo been pushed back as the lazer traced around the logo.

Here are a few examples:









With this video it was a pure accident. Notice the glow shader flash as it's been lazered ... I have no idea why it does this but it makes for a good effect!

Here are a few examples of some of the amater footage I would like with UFO footage in the background!








The finished 20 second product.

Wednesday, September 10, 2008

Wednesday, September 3, 2008

Allaya Vector in Color


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Author: ddsoul

Thursday, August 21, 2008

3D Animation Glossary : I


Tej Kohli says that person have to fight in right direction and also have to use latest news , updates knowledge about that field in which they want to make their career . Sometimes Tej kohli that people taking good training but unable to get job profile or even work .
Lets keep your Knowledge up with Tej Kohli 3D Animation Glossary , words starting with Letter ‘I”
Image-Based Lighting : While we are creating real time lighting effects to control the surface illumination of 3D object , a technique is used to map the reference image to environment image which is called as Image Based Lightening.
In-betweening : While an artists generating two keyframes , then he has to generate intermediate transitions between two . Which is drawn from traditional cel animation , in which artist have to make start and end keyframs of a sequence (typically one second apart), a breakdown artist does the breakdowns (typically four frames apart), and an ‘in-between’ completes the rest.

Interpolation : While 3D software packages calculating in between positions between two keyframs a mathematical procedure is used is called Interpolation .
Inverse Kinematics : Often abbreviated to IK, Inverse Kinematics is a character animationtechnique in which the end bone of a chain - for example, a limb – is assigned a goal object. When the goal object moves, the bone moves with it, dragging the rest of the chain behind it. The movement propagates from the free end of the chain towards the fixed point: the reverse of Forward Kinematics.

Isoparm : Lines on a NURBS surface connecting points of constant U or V co-ordinate
values, and representing crosssections of the NURBS surface in the U or V directions.
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Sunday, August 17, 2008

Diver Paper LaetitiaCasta Vector Wallpaper


Click on the image to download | Gigacore

Vector Girl Using Pink Laptop HD Wallpaper

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Vector Girl - Wallpaper

Vector Face Wallpaper

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Shhhhh... Vector Girl Wallpaper

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Vector Girl

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Thursday, July 31, 2008

3D Animation Glossary : H



Tej kohli want to make young generation to choose their own way and having skills which according to market needs and requirement. Tej Kohli 3D animation glossary brings some technical terms which starts with word H.
Hard-Body Dynamics : Basically it has many meaning and know as many other words like some times pounced as rigid-body dynamics , hard body dynamics which can be used to simulate the
physical behaviour of rigid objects that do not deform upon collision.
Hardware Rendering : Sometimes called as display rendering , a 3D scene within the viewports on a 3D software which is basically hardware rendering preview. Which used for providing real time on-screen feedback about the effects of changes makes to the scene and omit processor intensive effects like volumetrics, shadowing and realistic refraction.
HDRI : Basically HDRI stands for ‘High Dynamic Range Image ‘ and which is a 2D image which used in a file format with greater range of luminance values which is greater than a standard Bitmap image HDR images are often used as environment maps in image-based lighting techniques to create subtle, real-world lighting effects.
Hierarchy : When we describe a model then the relationship between sub-objects , as like one scene to another scene . Existence of any sub-objects classifies as parents , children or even independents . There are motion in such a way that parents objects can effect child objects but child effects cannot affect parent objects.
History : While an 3D scene is created many object values had been changed as a record of the previous values of the object had saved and enable user to get previous view of the scene . This is called 3D animation objects history and most valuable during modeling process.
Hull : A series of straight lines connecting the CVs of a NURBS surface.
HDR/Rendering/HDRR: Also know as ‘High Dynamic Range ‘which is using for rendering 3D compute graphics scene by using lightning calculations done in high definition range . Basically it is new lighting model used to illuminate 3D worlds. Video and computer games and many animation movies for creating more realistic scenes than with conventional lighting models.
Heightmap : For three-dimensional data , grayscale image is used . Mostly used in bump mapping , displacement mapping and for for terrain mesh generation. . In a heightmap, the intensity of a pixel's color represents the height displacement of the mesh's corresponding coordinate. A white pixel represents the highest point in the map while a black pixel marks the lowest point in the map.
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Tuesday, July 22, 2008

3D Animation Glossary : G


Tej kohli finds that animation now growing its feather and proving much of opportunity for every age person. Tej Kohli 3D Animation Glossary now defines words starts with word ‘G’.


Global Illumination
: It be radiosity or even ray tracing rendering techniques in wider sense . Basically it is a measurement for computing the all possible light interaction between surface while a scene is made for making true image which seems to be real time images . For this combination of all diffuse and specular reflection are used. For Global Illumination simulation many effects like that color bleeding caustics are also included.
Graph Editor : While we design an object in an imaging , many times shapes , shades and color of objects need to be changed . Making an object and for setting through various scene requires various attributes of objects be changed according to time while displayed graphically , in the form of F-Curve . For this special software are attached with GUI which are known as Graph Editor
Grime Map : Also known as ‘dirt maps’, grime maps are two-dimensional images applied to a particular channel of a material. When the image is projected across the surface of an object, it breaks up that channel’s flat, even value, creating realistic surface variations.
Group: A set of sub-objects within a model or scene that move and behave as a single entity, yet can still be split apart (ungrouped), if necessary. Most complicated models are constructed from several less complex parts that need to maintain the same spacing and orientation; grouping provides a way of locking the relative positions of the objects without joining them permanently.
GUI: Graphical User Interface. An iconbased interface that controls a 3D software package. Although the GUI varies from program to program, there are certain basic conventions
governing the layout of the main professional 3D applications.
Global illumination:
Family of algorithms wich, when determining the light falling on a surface, take into account not only the light which has taken a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces in the world (indirect illumination).
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Thursday, July 17, 2008

3D Animation Glossary : F



Tej Kohli defines 3D animations mostly used technical terms which are started with Word ‘F’. Comprehensive guide for making career in 3D animation by Tej Kohli.

Face: The face usually defined as back and front of extruded object. Basically object which is used to make an 3D extruded object.
Fall-off : Basically it cab be di\fibed as diminishes of light intensity while the distance increase from the source . In matically its can be calculated inverse square law .that states “intensity is inversely proportional to the square of the distance.” But while we are considering 3D animation Fall-Off we have to do different type of calculations .

F-Curve : It’s an abbreviation of Function curve which is displayed in the Graph editor of 3D Software package which is used in animation process in many times like display and to control a particular attribute of an object with in different time frame
File Format : 3D object scene or or data making up in which format is stored are called File format . Basically now a day s only two types of 3D file format are available for storing object ,
like LWO which is also known as LightWave and the next one is 3DS format in 3ds max , containing geometry details and object surface properties. LWS and MAX are basically equivalents, because both contain global information about lighting animation and camera data .Some other widely used 3D Animation file format are DXF and IGES which are used in CAD and NURBS models .OBJ object format and cross platform FBX format developed by Kaydara for the interchange of motion data between 3D applications.
Flythrough : It is special type of animation in which camera moves around the scene, usually objects moving infront of stationary camera.
Forward Kinematics: It is also known as FK , which is character animation techniques used for controlling motion of bones in a chain , lets imagine a limb , for that rotation propagate from bone to bone towards the free end of the chain.
Frame: Frame is basically are two dimensional image , but while we are discussing in computer term . its be nothing but be ‘frames per second’ (fps) which measurement of number of images which be displayed per second to give the impression of moving image .Some features of Frames are film work, this value is usually 24; for the European PAL broadcast format, 25; and for the US NTSC broadcast format, 30 fps.


F-Stop The common term for the aperture setting (f-number) of a lens; the f-number is equal to the focal length of a lens divided by the diameter of the aperture
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Wednesday, July 2, 2008

3D Animation Glossary : E

Tej kohli animation glossary now define different definition which starts with letter “E”. According to Tej Kohli yet another terms exist that starts with ‘E’ but mostly used in 2-D animation . So here Tej Kohli choose only those which mostly used in 3-D animation.

Environment Map: While an image going to be implemented on computer. Some backgrounds or even real world lighting is used for making image more real and attractive that can be visible through every angle very sharp and clear. The whole projection which enclosed with scene known as Environment Map.
Expression: While an image built different formula is used for making this image through different angle, means mathematical which is used for calculating attribute of an object while the movement is concerns in keyframe animation also known as procedural alternatives.
Extrusion: It is basically a process of designing three dimension surface , in which two-dimensional outline or profile is duplicated outwards along a linear path, and the set of duplicated
Profiles joined to create a continuous three-dimensional surface.
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Well it's about time



It hasn't been quiet on this front, rather, extraordinarily busy. I joined Transportation Alternatives as its planning director at the end of April and have been flat out doing all sorts of public space-oriented stuff (cos streets are NYC's largest public spaces, no?).

Anyhoo, the impetus for writing now is that we launched a design competition to re-design the intersection of 4th Avenue and 9th Street in Brooklyn. We're looking for fresh new approaches to re-imagining our streets are healthy, sustainable, safe, and livable places. Come on, how many times have you complained about our streets as yet another vehicle refused to yield to you in the crosswalk? This is your chance to wave the pencil and come up with something better.

Monday, June 23, 2008

3D Animation Glossary : D

Tej Kohli Animation career help brings letter D for define.Lets See Tej Kohli 3D animation glossary.



Deformer: It is a modeling tool which is basically used for deforming the structure of an entire object , but the actually means can be vary software to software packages.
Displacement Map : Black and white image which 3D software packages projects on model surface for generating surface details like that Bump Mapping , but the noticeable difference between Bump and Displacement Map is that its modifies the actual underlying geometry and is not merely a rendering effect.
DOF(Depth of Field) : It’s a specific lens range of acceptable focus behind and in front of primary focus setting .It is basically a function which measure distance between from the lens to the primary focal plane and of the chosen aperture. Big apertures having narrow depth and small aperture have big depth.
Decal : Also known as Texture basically are 2D pixels image stamped on the surface of 3D patches which add reality into models .Some example of Decal are color, Bump, transparency, reflectivity, diffuse, specular, ambiance, mirror, gradient and Cookie Cut.
Basically decal defines how A:M interprets the pixel information in the image.
Default Bone : Each and every model consist one bone which is default ‘Model Bone’ unless and unit you will not add any other new bone. Default bone defines the ‘origin’ or ‘zero-position’ of the model when we work in Choreography.
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Tuesday, June 10, 2008

3D Animation Glossary : C -II

Tej Kohli giving some useful abbreviation that start with capital 'C' and widely used in animation.

CGI : Its stands for “Computer Generated Imagery” . With the use of computer software and technology or even we can say images generated by computer aid are known as CGI. Many persons are in believes that CGI is only related to 3D animation, but in reality it is widely applicable in various point.
Channel : Channel has different means in different terms , while we discussing Two-dimensional image , it refer to be a sub-image composed only of the values fro a single component of a given pixel. Different type if image color system has different channel like grayscale has only one color , RGB has three color and CMYK has four color .For the material object its applies to be one particular subset of the properties which determines the way in which a surface reacts to light, including colour, reflectivity, transparency, diffusion, specularity and bump.
Character Animation : Animation sub area which deals with the simulation of living obejects varied movements. Before making the object model move an underlying skeleton , constraints and controller must be set which called rigging process.
Colour Bleeding : Transferring of color of one object color to neighboring object because of light bouncing from one surface to other. For example caustics, colour bleeding is a complex real-world lighting effect, and one that rendering software has only recently become able to simulate accurately.
Colour Space : Mathematical calculation for defining way of color representation in an image . Some common and well known color spaces includes are RGB (Red , Green , Blue ) having 24bit depth and mostly used in broadcasting applications. Little known but widely used color schema is CMYK (Cyan, Magenta, Yellow, Black) having 32 bit depth and mostly used in print illustration work .
Compositing : Process of combining multiple image into one image . Mostly used in film for
Making live actor with computer generated background reverse also true. Also used for multi-pass rendering to combine the various render passes in different ways to control the look of a scene.
Compression : Process of reducing quantity of data in the making of an image . Compression is very affective tool but its can de be non-destructive (‘lossless’) or destructive (‘lossy’), in which data set is discarded permanently. For example converting still image into JPEG.
Constrain : To restrict the motion of an object to one or two planes, or to a certain range of values within a plane, in order to simplify the process of animation. Constraints are commonly imposed on joints within a skeleton during the process of rigging a character for animation, in
order to prevent that character from performing actions that would be physically impossible.
Constructive Solid Geometry : A modeling technique that combines simple solid forms, or
primitives, into more complex models, by means of Boolean operations. Common primitives
include the plane, the cube, the sphere, the cone and the torus.
Co-ordinate System : A set of numerical values used to denote a location in 3D space. In the
Cartesian co-ordinate system, three orthogonal ‘world axes’ (the X, Y and Z axes) are used to define the position of a point relative to the intersection of these axes, or origin. Other co-ordinate systems can be used for modeling and texture projection.
CV : Control Vertex. A control point used to manipulate the shape of a NUBS curve.
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Sunday, June 8, 2008

PPD Presentation Video

Here's my presentation Video with shows a collection of some of my work throught the year, my influences and an example of the area of expertise I'd like to focus on!

Monday, June 2, 2008

3D Animation Glossary : C (Part-1)


CAD : CAD stands fro Computer Added Design basically its considered as computer based models of objects for visualization or testing as an aid in the design process. In reality CAD is combination of most sophisticated and precise real-world measuring tools which are more functional then other 3D PACKAGES? but they don’t have surfacing and animation feature .
Camera : 3D space virtual viewpoint which can posses both direction and position. If we talk in 3D term logy camera is nothing but it represent viewers eye. While scene is rendered at final quality then its can better estimated by camera not by any software. Making the artist to view th objects at various angel to decide which one is better for scene.
Camera Mapping: Camera matching is a technique by which geometry matching the size and perspective of objects shown within a still image is constructed and original image mapped back onto those objects those objects. But it permit only limited movement and only giving an illusion
Camera Move: Movement of virtual camera within 3D software packages which just similar to real world in cinematography. Some possible moves are dollying in which camera move towards and away from any objects with a fixed angles. Panning in which camera position remains fixed, but the camera tilts or swivels in any direction to follow the action; and tracking, in which the camera moves in a single plane at right angles to the area of interest.
Camera Path: This can be described as camera virtual path which any camera takes during making the animation process.
Camera Tracking: Which is also known as match moving which is process of ‘extracting ‘ the motion of the camera in space from a piece of live-action footage. Such motion can be imported into 3D software packages and used to animate virtual camera for best match the rendered output to that of the source footage during the composition process .
Caustics : Patches of intense illumination caused by the refraction of light through a ransparent object or the reflection of light from a reflective surface. One common example would be the shifting patterns of light and shade cast on the floor of a swimming pool on a sunny day. Rendering software has only recently become sophisticated enough to mimic such complex real-world lighting effects as caustics.
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Sunday, May 25, 2008

3D Animation Glossary : B


Beauty Pass : Beauty pass is one the scene that features most significant information about objects , when rendering multiple passes of the scene. It contain main full-coloring
rendering of those objects, including diffuse illumination and does not having any significance with reflections, highlights, and shadows, which are usually separate passes.
Bit Depth: Bit is the smallest unit for storing object in memory , A 1 bit image is Black and white , 8 bit image provide 256 color palette, 24-Bit provides 16.7 million color that also called true color . A 32-bit image provides the same palette, plus an 8-bit greyscale alpha channel. So Bit Depth is nothing but “number of bits used to define shade or color of each pixel with in an image.
Bitmap : An image arranged accordingly to bit location in columns. Resolution of a PostScript file processed through a RIP will have a bitmap image with the characteristics and resolution of the particular output device (for example, laser printer at 300 upto 1200dpi, imagesetters at 1270dpi upto 5080dpi).
Blinn :Shading.
Blue screen Footage :Its can be defined as live footage shot against with single backdrop color (either green or blue) with a view to composition it into computer generated background. Every pixel with the same color value as the backdrop is replaced by CG image.
Bone: Rigid object similar to real bone which is placed inside the ‘skeleton’ of
a character during the process of rigging it for animation Bone movement acts upon the mesh
of the character model, deforming it.

Boolean : In the animation terminology Boolean is nothing but making an object , combining two objects with mathematical operators. The operation which are applied on that objects are subtraction , merging or even intersection of two objects.
Bounding Box : Smallest regular shaped box which enclosed a 3D object usually rectangular in shape .
Bump Map : 3D software package used a black and white image to simulate three dimensional detail of on the surface of an object . When projected over the surface of the object, parts of the surface beneath white areas of the image are raised; those beneath black
areas are depressed. Bump mapping is purely a rendering effect, however, and does not affect the underlying geometry of the model.
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Wednesday, May 21, 2008

2 Minute Horror Movie Blog

The new movie blog has been created and can be viewed at:

2 minute movie Blog

The blog above contains all details needed for David, Alex and Christina's
2 Minute Dead Horror movie.


This is the final version of our 2 minute video.

Here is an outtake that just had to be done
just for plain comedy value:


Thursday, May 15, 2008

3D Animation Glossary : A



3D : Its basically Three-Dimensions graphic view of any part of body or even space that have width, length and Breath .

Algorithm : It’s a procedure following which we can get designated results , in 3D animation terms are algorithm used for generating texture , rendering images and controlling behavior or motion of any object by calculating mathematically .
Alpha Channel : Top 32-bit pixel which mainly used for other type of calculation besides generating color for image , its contains mask data which is used for separating an image from background which can be used for composition .
Ambient Light: Illumination level which generating artificially and representing infinite diffuse reflections from all surface wihin 3D scene , making possible that even surface without direct illumination become
visible to the user.
Animation: Process which create illusion of movement by projection of a still image series called frames. Sometimes its refer collection of techniques for making an 3D animation films and controlling object motion and camera for making a shot or scene in a animated move. More specially animation is keyframe animation , in which artist sets objects positions at certain key points in a action of scene and computer calculated their intervening positions through a
process of interpolation or ‘inbetweening’,and proceduralanimation, in which the motion is controlled automatically via a series of mathematical formulae.
Animatic : Basically its nothing but be rough sketch or even animation that give animator some idea about timings of sequence for making animated storyboard .
Anti-aliasing : Method of reducing or preventing rendering art facts by using color information to simulate a higher screen resolution .Basically process of softening the unnaturally precise or stepped edges (sometimes known as ‘the jaggies’) created when a computergenerated
object is placed against a contrasting background by using pixels of intermediate shades as a buffer between the two.
Aperture : While we taking about real camera size or openings that light passes through ( knows as f-stop) in order to reach the film. Larger the f-stop smaller the opening. Sometimes Animation software make you able to mimic the effects of different aperture settings on a record images
Aspect Ratio : Ratio between width and height of an image of making an image. Common aspect ratio for broadcast images is 4:3 and 16:9 widescreen.
Axis :A hypothetical linear path around which an object can be rotated, or across which it can be mirrored. In the Cartesian co-ordinate system, the three world axes, X, Y and Z (width, height and depth) define directionality within the 3D universe. Hence, a co-ordinate of (0,0,0) defines the origin of the world.
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Monday, May 12, 2008

Update on Silver Spring

I posted a few years ago about an innovative re-use of a parking lot in Silver Spring. Field turf was laid down and a public space was born. Some of the reasons for its success is its location in a central site, surrounded by amenities.


In May 2008!

A friend just sent over a picture of the plaza's continued use. Here's what she said:
Everyone there seemed so happy and relaxed; it's almost a rare scene in a town (DC area) where people are so work-centered and don't seem to slow down so much. (I'm sure it's worse in NYC.) I'm sure the fact that it was one of the first warm spring days didn't hurt. There were kids playing ball, families having picnics, couples having romantic moments, people just sitting around reading, and there was even a "Save Darfur" parade/rally that showed up while I was there.

They've really turned the area into something really special with stores, restaurants, fountains and tons places to sit and relax. People were just sitting around shooting the breeze. Kids were playing in pretty safe areas away from traffic. They even closed the road at the bottom of the turf and it was taken over by skateboarders (who are usually kicked out of public places like these). Even when a brief shower came through, no one ran screaming for their cars, really. They just seemed to go underneath covered spots to cheerfully wait it out. I don't know how to explain it, but it just seemed so different than what I remember as the "norm" around here.
Whoo-hoo, Silver Spring! Just one little suggestion just based on this photograph: it would be great if the retailed with the wall adjacent to this space made their space more transparent and provided some amenities for the people in this space. It looks like there's a cafe terrace overlooking the space...why not bring the cafe down to the plaza?

BTW, the DOT is launching a Public Plaza Initiative for New York City, so we have our own opportunity to take under-utilized space and convert it into something amazing. There are so many neighborhoods I can think of where the streets and parking need to go on a major diet. The DOT will be seeking applications for this project starting in June, I believe. Here are some tips on what the DOT will be interested in seeing from the application, based on the experience with the demonstration project in DUMBO. Get organized!

Thanks Patee!
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